04 NOV 2021 by ideonexus

 People Stay in Communities After Jobs Disappear

Surprisingly (to economists, anyway), even though these communities remain decimated, many people have still refused to leave them. Autor, Dorn and Hanson find that it was only foreign-born workers and native workers ages 25 to 39 who were likely to leave. Everyone else basically stayed, even if the economic rug was pulled out from under them. It contradicts the standard economic model, which says people will rationally move to where better opportunities present themselves. Why did so many p...
Folksonomies: economics
Folksonomies: economics
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27 JUL 2018 by ideonexus

 Social Class in Online Gaming

...in the “freemium” economy, one’s expendable income really does determine whether one can join certain “Clash” clans, because many only accept members who have advanced to a level that can only be achieved through the in-app purchase of “gems.” On Twitch, income divides social communities into haves and have-nots who must constantly hustle for the former’s patronage. And in an AI-driven setting – as on social media – one can never be too sure where the fun stops and the exploitation begins....
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We see this in collectible card and dice games as well.

10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes them ...
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10 FEB 2018 by ideonexus

 Computer Models as Play

There is, indeed, an "art" to worldplay in the social sciences that fuses narrative with analytical technique. There is also a kinship with the arts in the relationship between imagined world and reality, a point brought home by political scientist and ellow Robert Axelrod. In the early 1960s the teenage Axelrod won the Westinghouse kience Talent Search for a very simple computer simulation of hypothetical lifeforms behaving in an artificial environment. Ever since, he has worked on the appli...
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20 JUN 2017 by ideonexus

 Be Part of Where You Live

What concerns me is how our information networks have enabled us to become hyper-connected to geographically distant communities, while at the same time disconnected from our local ones. Virtual and long-distance relationships can enrich our lives in myriad ways, but I fear that our reliance on them has the potential to erode our physical communities and diminish our sense of place. Wendell Berry once said that “If you don’t know where you are, you don’t know who you are.” Knowing where you ...
Folksonomies: social media locality local
Folksonomies: social media locality local
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21 APR 2017 by ideonexus

 Law, Education, Religion are Names We Give to Adaptation

The changes in the conditions of human life during the last twenty or thirty thousand years have been mainly brought about by the acceleration of invention through increasing co-operation and the release of material and social power. There have been no doubt climatic and geographical changes, but their share has been relatively less important. The essential story of history and pre-history is the story of the adaptation of the social- educated superstructure of the animal man to the novel pro...
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29 DEC 2016 by ideonexus

 Gaming for Globalization

In today’s global society, we need games that introduce young people to their international peers and their peers’ lives all around the world. We should have games that fully represent the current scope of humanity around the globe. Let inter-ed games help liven up the history or sociology lesson and motivate players to go out and learn more by traveling and experiencing other cultures in reality. Looking to the future, I would be remiss to neglect mention of the vast potential of virtual rea...
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